Hi Paul On 16 September 2017 at 08:10, Paul Cooper <paul.ta...@internode.on.net> wrote:
> Hi, I'm coming back into OSG after a while and was wondering how I should > go about developing a continuous terrain given only say a 256x256 plane. At > this stage I just want to get the terrain scrolling with a time variable > but eventually I would like to have it scroll using the viewMatrix, i.e. > you're in a plane flying forward you are always centered on the plane but > the terrain detail is moving to give you the impression of an infinite > plane. Has anyone any idea how to approach this? > There are many different ways to go about such a task, which approaches are most appropriate will depend entirely on the constraints you have. You don't really say anything about how you intend the terrain geometry to be controlled which is the single most important factor in deciding what approach to use. Given this there isn't much we can say specifically. Robert.
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