Seems like using a tesselated mesh that stays in place but using multiple
(4? 9?) tiled textures that you offset within a vertex shader might do what
you want.

On Sat, Sep 16, 2017 at 1:10 AM, Paul Cooper <paul.ta...@internode.on.net>
wrote:

> Hi, I'm coming back into OSG after a while and was wondering how I should
> go about developing a continuous terrain given only say a 256x256 plane. At
> this stage I just want to get the terrain scrolling with a time variable
> but eventually I would like to have it scroll using the viewMatrix, i.e.
> you're in a plane flying forward you are always centered on the plane but
> the terrain detail is moving to give you the impression of an infinite
> plane. Has anyone any idea how to approach this?
>
> Best regards,
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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