Hi Romulo, You can use TangentSpaceGenerator to get the values of the T B and N. Here you have a code example: https://github.com/sketchfab/osg/blob/5d35b2a2d55e92b4c736ea5edcd9eeedf9ea6786/src/osgPlugins/gles/TangentSpaceVisitor.cpp#L46
Cheers. 2017-11-07 21:48 GMT+01:00 Rômulo Cerqueira <romulogcerque...@gmail.com>: > Hi, > > I have used normal mapping using GLSL and OSG for my application (an > imaging sonar simulation) and I got problems by calculating the TBN matrix > on shaders. The normal vectors contain lower resolution on border in > comparison with the center of image. > > Follows my vertex code: > > Code: > > #version 130 > > out vec3 pos; > out vec3 normal; > out mat3 TBN; > > void main() { > pos = (gl_ModelViewMatrix * gl_Vertex).xyz; > normal = gl_NormalMatrix * gl_Normal.xyz; > > vec3 n = normalize(normal); > vec3 t = normalize(cross(normal, vec3(-1,0,0))); > vec3 b = cross(t, n) + cross(n, t); > TBN = transpose(mat3(t,b,n)); > > gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; > gl_TexCoord[0] = gl_MultiTexCoord0; > } > > > > > Part of my fragment code: > > Code: > > #version 130 > > in vec3 pos; > in vec3 normal; > in mat3 TBN; > uniform sampler2D normalTexture; > > void main() { > vec3 newNormal = (texture2D(normalTexture, gl_TexCoord[0].st).rgb * > 2.0 - 1) * TBN; > newNormal = normalize(newNormal); > ... > } > > > > > The resulting figure is attached. > > How can I calculate the TBN matrix to compute the normal mapping properly? > > Thanks in advance, > > > ... > > Thank you! > > Cheers, > Rômulo[/img] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72324#72324 > > > > > Attachments: > http://forum.openscenegraph.org//files/screenshot_from_ > 2017_11_06_23_00_48_832.png > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org