Hi Rômulo,

On 8 November 2017 at 21:46, Rômulo Cerqueira
<romulogcerque...@gmail.com> wrote:
> thanks for your replies. I will have a look on osg::TangentSpaceVisitor, 
> however I have a question: I will have in my OSG scene a lot of objects 
> with/without normal mapping. How can I handle different normal textures using 
> the same osg::TangentSpaceVisitor?

To tailor the behavior to suit your scene graph usage case you could
subclass from the TengentSapceVisitor and add your own checks for
traversal.

Robert.
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