Hi Rômulo, On 8 November 2017 at 21:46, Rômulo Cerqueira <romulogcerque...@gmail.com> wrote: > thanks for your replies. I will have a look on osg::TangentSpaceVisitor, > however I have a question: I will have in my OSG scene a lot of objects > with/without normal mapping. How can I handle different normal textures using > the same osg::TangentSpaceVisitor?
To tailor the behavior to suit your scene graph usage case you could subclass from the TengentSapceVisitor and add your own checks for traversal. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org