Hi Jordi and Sebastian,

thanks for your replies. I will have a look on osg::TangentSpaceVisitor, 
however I have a question: I will have in my OSG scene a lot of objects 
with/without normal mapping. How can I handle different normal textures using 
the same osg::TangentSpaceVisitor?

... 

Thank you!

Cheers,
Rômulo

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