Hi All, I'm currently looking to re-factor elements of the FBX plugin to make it more cleaner and flexible but don't have many FBX models myself to test things. If you have models that you can share publically or privately then I'd appreciate being able to add these to my sure any changes I make don't cause any regressions.
For now my focus will be unifying the way that textures are read and setup in the OSG's FBX plugin. I've got a small window of time in which to look at a few outstanding issues, so will do what I can, it won't be a major re-factor of the FBX plugin. Thanks in advance for any FBX models you can share. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org