Hi Robert I tested the two models with Software transform implementations in osganimationviewer and it worked quite well -The rig only test was successfull -The rig+morph test gives strange result : I suspect morphtarget arent yet well supported (no MorphGeometry outputed) It doesn't help a lot but still it 's a feedback..:/
robertosfield wrote: > Hi All, > > I'm currently looking to re-factor elements of the FBX plugin to make > it more cleaner and flexible but don't have many FBX models myself to > test things. If you have models that you can share publically or > privately then I'd appreciate being able to add these to my sure any > changes I make don't cause any regressions. > > For now my focus will be unifying the way that textures are read and > setup in the OSG's FBX plugin. I've got a small window of time in > which to look at a few outstanding issues, so will do what I can, it > won't be a major re-factor of the FBX plugin. > > Thanks in advance for any FBX models you can share. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73063#73063 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org