Hi Searching sketchfab i find out that most of the so called rigged aren't...:/ so Here's the two I've found and check as real animated rig (Blender 2.79 import fbx work very nice with them) https://sketchfab.com/models/3a09c60daf6642598724a51a29e2cf28 https://sketchfab.com/models/ab4c8506972a43d8b9649727d88a475a These seams decent test model for osgAnimation basics features. Cheers
robertosfield wrote: > Hi All, > > I'm currently looking to re-factor elements of the FBX plugin to make > it more cleaner and flexible but don't have many FBX models myself to > test things. If you have models that you can share publically or > privately then I'd appreciate being able to add these to my sure any > changes I make don't cause any regressions. > > For now my focus will be unifying the way that textures are read and > setup in the OSG's FBX plugin. I've got a small window of time in > which to look at a few outstanding issues, so will do what I can, it > won't be a major re-factor of the FBX plugin. > > Thanks in advance for any FBX models you can share. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73060#73060 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org