Hi, Turns out that it's not a font in the object cache that's causing me grief after all, but instead the static default font here: https://github.com/openscenegraph/OpenSceneGraph/blob/OpenSceneGraph-3.6/src/osgText/Font.cpp#L40. This is initialised from a GLubyte array instead of a file, so never ends up in the object cache.
I can manually call releaseGLObjects on it when a graphics context is destroyed, which solves the problem for my application, but I can provide an example of an OSG application that CodeXL says leaks stuff to prove that there's still a footgun. Code: int main() { osgViewer::Viewer viewer; // Use an auto transform so the text actually faces the screen osg::ref_ptr<osg::AutoTransform> scene = new osg::AutoTransform(); scene->setAutoRotateMode(osg::AutoTransform::ROTATE_TO_SCREEN); viewer.setSceneData(scene); osg::ref_ptr<osgText::Text> text1 = new osgText::Text(); text1->setText("text1"); scene->addChild(text1); // Display one or more frames viewer.setCameraManipulator(new osgGA::TrackballManipulator()); for (int i = 0; i < 100; ++i) viewer.frame(); // Remove a text node scene->removeChild(text1); // Pick which path depending on whether or not we trust all references to things to go away if (false) { text1->releaseGLObjects(); } else { } text1 = nullptr; // osgText::Font::getDefaultFont::s_defaultFont still exists, so the default font isn't released return viewer.run(); } As before, CodeXL is still reporting the following error: [Image: https://cdn.discordapp.com/attachments/502999428798480387/596112745104146487/unknown.png ] Maybe it would be a good idea for static OSG objects to all be held together in a global vector somewhere so that their GL objects can be released whenever a context is destroyed. Maybe something like that exists already and the default font just got forgotten. Cheers, Chris ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76365#76365 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org