On 6/2/06, Yigang Wang <[EMAIL PROTECTED]> wrote:
As the title.

Sorry for such simple question. Thanks for your reply.


node1->setNodeMask(1);
node2->setNodeMask(2);
node3->setNodeMask(3);

intersectVisitor.setTraversalMask(0x1)
scene->accept(intersectVistor); // just match node1, and node2
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