On 6/2/06, Yigang Wang <[EMAIL PROTECTED]> wrote:
As the title.Sorry for such simple question. Thanks for your reply.
node1->setNodeMask(1); node2->setNodeMask(2); node3->setNodeMask(3); intersectVisitor.setTraversalMask(0x1) scene->accept(intersectVistor); // just match node1, and node2 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
