the problem is i already loaded bigger textures (4096 * 4096), but they are automatically resized (there is a message in the commandline). For my skybox when i try with more than 1024 * 1024, there is:
before Font::Glyph::subload(): detected OpenGL error 'invalid value
and no texture on the skybox faces.
On 6/20/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Nicolas,
Its sounds like your hardware doesn't support that size or that you
are out of memory. Are there any errors reported to the comandline?
Also check up on what your hardware is capable of.
Don't bother playing with setTextureSize, this is something you should
only ever need to touch if your implementing your own custom texture
downloads.
Robert.
On 6/20/06, Nicolas REMIA < [EMAIL PROTECTED]> wrote:
> Hi all,
>
> Im using a osg::TextureCubeMap to make a skybox, but i have problems with
> textures size: if my texture size is more than 1024*1024, there is no
> textures on the skybox. I tried to play with functions like
> osg::TextureCubeMap::setTextureSize(), but still doesn t
> work.
>
> Anyone has an issue?
>
> Thank you in advance!
> --
> nicolas remia [[EMAIL PROTECTED]]
>
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> http://www.openscenegraph.org/
>
>
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