I'd suspect you are running out of texture memory. Trying an experment of just using smaller sizes for you textures.
On 6/20/06, Nicolas REMIA <[EMAIL PROTECTED]> wrote:
Hi, thank to answer :) the problem is i already loaded bigger textures (4096 * 4096), but they are automatically resized (there is a message in the commandline). For my skybox when i try with more than 1024 * 1024, there is: before Font::Glyph::subload(): detected OpenGL error 'invalid value and no texture on the skybox faces. On 6/20/06, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Nicolas, > > Its sounds like your hardware doesn't support that size or that you > are out of memory. Are there any errors reported to the comandline? > Also check up on what your hardware is capable of. > > Don't bother playing with setTextureSize, this is something you should > only ever need to touch if your implementing your own custom texture > downloads. > > Robert. > > On 6/20/06, Nicolas REMIA < [EMAIL PROTECTED]> wrote: > > Hi all, > > > > Im using a osg::TextureCubeMap to make a skybox, but i have problems with > > textures size: if my texture size is more than 1024*1024, there is no > > textures on the skybox. I tried to play with functions like > > osg::TextureCubeMap::setTextureSize(), but still doesn t > > work. > > > > Anyone has an issue? > > > > Thank you in advance! > > -- > > nicolas remia [EMAIL PROTECTED] > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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