thank you Robert!
On 6/20/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
I'd suspect you are running out of texture memory. Trying an
experment of just using smaller sizes for you textures.
On 6/20/06, Nicolas REMIA <[EMAIL PROTECTED] > wrote:
> Hi, thank to answer :)
>
> the problem is i already loaded bigger textures (4096 * 4096), but they are
> automatically resized (there is a message in the commandline). For my skybox
> when i try with more than 1024 * 1024, there is:
>
> before Font::Glyph::subload(): detected OpenGL error 'invalid value
>
> and no texture on the skybox faces.
>
>
> On 6/20/06, Robert Osfield < [EMAIL PROTECTED]> wrote:
> > Hi Nicolas,
> >
> > Its sounds like your hardware doesn't support that size or that you
> > are out of memory. Are there any errors reported to the comandline?
> > Also check up on what your hardware is capable of.
> >
> > Don't bother playing with setTextureSize, this is something you should
> > only ever need to touch if your implementing your own custom texture
> > downloads.
> >
> > Robert.
> >
> > On 6/20/06, Nicolas REMIA < [EMAIL PROTECTED]> wrote:
> > > Hi all,
> > >
> > > Im using a osg::TextureCubeMap to make a skybox, but i have problems
> with
> > > textures size: if my texture size is more than 1024*1024, there is no
> > > textures on the skybox. I tried to play with functions like
> > > osg::TextureCubeMap::setTextureSize(), but still doesn
> t
> > > work.
> > >
> > > Anyone has an issue?
> > >
> > > Thank you in advance!
> > > --
> > > nicolas remia [[EMAIL PROTECTED]]
> > >
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>
>
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