node->setNodeMask(0); On 12/28/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:
Thanks But, oopse, do I have to change my scenegraph tree structure? Is there any way else? I've searched the osg examples, seems like that NodeMask can also hide a node, but I don't know how to use NodeMask. The documentation only says that "setNodeMask set the node mask", but no specification about what the parameter means. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zach Deedler Sent: Thursday, December 28, 2006 12:38 PM To: 'osg users' Subject: RE: [osg-users] hide a node Use osg::Switch. Give the node an osg::Switch as its parent and switch it off. Zach ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of xiaoshuxing Sent: Wednesday, December 27, 2006 21:43 To: 'osg users' Subject: [osg-users] hide a node What do I need to do if I want to hide a node? By which I mean don't display it and don't delete it either, since I want to show it later. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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