Its a mask.

On 12/28/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:
Thanks, Robert.
If setNodeMask(0) means hide, setNodeMask(1) means show, then why we need an
int parameter? Why not a Boolean
I just wonder is there any other usages of setNodeMask, or where I can find
the detailed usages of a function?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Thursday, December 28, 2006 4:14 PM
To: osg users
Subject: Re: [osg-users] hide a node

node->setNodeMask(0);

On 12/28/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:
>
>
>
>
> Thanks
>
> But, oopse, do I have to change my scenegraph tree structure?
>
> Is there any way else?
>
> I've searched the osg examples, seems like that NodeMask can also hide a
> node, but I don't know how to use NodeMask.
>
> The documentation only says that "setNodeMask set the node mask", but no
> specification about what the parameter means.
>
>
>
>  ________________________________
>
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Zach Deedler
>  Sent: Thursday, December 28, 2006 12:38 PM
>  To: 'osg users'
>  Subject: RE: [osg-users] hide a node
>
>
>
>
> Use osg::Switch.  Give the node an osg::Switch as its parent and switch it
> off.
>
>
>
>
> Zach
>
>
>
>
>
>  ________________________________
>
>
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> xiaoshuxing
>  Sent: Wednesday, December 27, 2006 21:43
>  To: 'osg users'
>  Subject: [osg-users] hide a node
>
>
> What do I need to do if I want to hide a node? By which I mean don't
display
> it and don't delete it either, since I want to show it later.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
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