hi, I am new to osg and so I have some beginner troubles
one is, that when I write a eventhandler for keyboardinput, keyup und keydown events repeat when a key is pressed for a longer time (0.5 secund or so) is this the normal behavior? is there a chance to avoid the repeat of up and down events while a key is pressed? code for eventhandler looks like this, from the samples //header class MyEventHandler : public osgGA::GUIEventHandler { public: MyEventHandler(); virtual ~MyEventHandler(); virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); }; //impl MyEventHandler::MyEventHandler() { } //------------------------------------------------------------------------------- MyEventHandler::~MyEventHandler() { } //------------------------------------------------------------------------------- bool MyEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { std::cout << "KEYDOWN" << std::endl; break; } case(osgGA::GUIEventAdapter::KEYUP): { std::cout << "KEYUP" << std::endl; break; } } } thanks for help gwg harri _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/