additional info, i have forgotten to write befor, sory

the osgkeyboard sample i have has the same problem

eg. I press the f key and hold it, screen writes

Press some keys.. fffffffffffffffffffffffffffffffffffffffffffffff

until i let the f key off

system is slackware 11

lg
harri

> hi,
>
> I am new to osg and so I have some beginner troubles
>
> one is, that when I write a eventhandler for keyboardinput, keyup und
> keydown events repeat when a key is pressed for a longer time (0.5
> secund or so)
> is this the normal behavior?
> is there a chance to avoid the repeat of up and down events while a key
> is pressed?
>
> code for eventhandler looks like this, from the samples
>
> //header
> class MyEventHandler : public osgGA::GUIEventHandler {
>
> public:
> MyEventHandler();
> virtual ~MyEventHandler();
> virtual bool handle(const osgGA::GUIEventAdapter&
> ea,osgGA::GUIActionAdapter&);
>
> };
>
>
> //impl
> MyEventHandler::MyEventHandler()
> {
>
> }
>
> //-------------------------------------------------------------------------------
>
> MyEventHandler::~MyEventHandler()
> {
>
> }
>
> //-------------------------------------------------------------------------------
>
> bool
> MyEventHandler::handle(const osgGA::GUIEventAdapter&
> ea,osgGA::GUIActionAdapter& aa)
> {
>
>       switch(ea.getEventType())   {
>
>               case(osgGA::GUIEventAdapter::KEYDOWN): {
>                       std::cout << "KEYDOWN" << std::endl;
>                       break;
>               }
>
>               case(osgGA::GUIEventAdapter::KEYUP): {
>                       std::cout << "KEYUP" << std::endl;
>                       break;
>               }
>       }
>
>
> }
>
>
> thanks for help
>
> gwg
> harri
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@openscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/



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