It's not a big deal. I'm still learning CMake to see how far it can automate the process, but it's not too difficult in any case.
In the past I have included most of the example binaries, I'm inclined to continue that. I've found it handy to have ready-make executables that poke in various corners of the GL API, for implementation testing by non-developers etc. I will probably skip all the variations of the osgsimpleviewer*, due to the large number of dependencies; they're meant for developers anyway. BTW the combination of CMake with SVN externals is very powerful for aggregating OSG with separate projects like osgToy. Details to follow. -- mew Robert Osfield wrote: > Hi Mike, > > On 5/18/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > >> I can do the packaged Windows installers, for both VS 7.1 and 8.0. > > > Many thanks for the offer, this will be very helpful. How much work > does this require? > > Do have any thoughts on much could be automated as part of CMake? > > W.r.t binaries I am thinking that we needn't supply the example > programs with the binaries, as the examples are their many as source > code examples, something that end users will compile if they want > them. With the range of dependencies that the new viewer examples > introduce would also complicate the inclusion of examples too. > > Thoughts? > Robert. -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/