Hi, We are currently using the SVN version of the OpenSceneGraph, and try to use the osgShadow library. Our 3D scene contains a very wide terrain. This downs the osgShadow performance. In some other engines developers could limit the shadow distance, i.e. shadow appears on a frustom from the camera to a given far distance so that shadow performance does not depent on how wide your terrain is. As far as we realize, current shadow technique implementations does not contains such a facility. Is it considered to add such facility to osgShadow library? Also, is it considered to add new shadow techniques such as any kind of perspective shadow techniques? Thanks Aydin Okutanoglu
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