Hi,
 
We are currently using the SVN version of the OpenSceneGraph, and try to use 
the osgShadow library. Our 3D scene contains a very wide terrain. This downs 
the osgShadow performance. In some other engines developers could limit the 
shadow distance, i.e. shadow appears on a frustom from the camera to a given 
far distance so that shadow performance does not depent on how wide your 
terrain is. As far as we realize, current shadow technique implementations does 
not contains such a facility. Is it considered to add such facility to 
osgShadow library? Also, is it considered to add new shadow techniques such as 
any kind of perspective shadow techniques?
 
Thanks 
 
Aydin Okutanoglu
 
 

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