what about the PSSM proting of the shadow map technic.




2007/5/23, Robert Osfield <[EMAIL PROTECTED]>:

Which technique are you using?

On 5/23/07, Aydin OKUTANOGLU <[EMAIL PROTECTED]> wrote:
>
>
> Hi,
>
> We are currently using the SVN version of the OpenSceneGraph, and try to
use
> the osgShadow library. Our 3D scene contains a very wide terrain. This
downs
> the osgShadow performance. In some other engines developers could limit
the
> shadow distance, i.e. shadow appears on a frustom from the camera to a
given
> far distance so that shadow performance does not depent on how wide your
> terrain is. As far as we realize, current shadow technique
implementations
> does not contains such a facility. Is it considered to add such facility
to
> osgShadow library? Also, is it considered to add new shadow techniques
such
> as any kind of perspective shadow techniques?
>
> Thanks
>
> Aydin Okutanoglu
>
>
>
>
>
......................................................................................................................................................................
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