Which technique are you using?

On 5/23/07, Aydin OKUTANOGLU <[EMAIL PROTECTED]> wrote:


Hi,

We are currently using the SVN version of the OpenSceneGraph, and try to use
the osgShadow library. Our 3D scene contains a very wide terrain. This downs
the osgShadow performance. In some other engines developers could limit the
shadow distance, i.e. shadow appears on a frustom from the camera to a given
far distance so that shadow performance does not depent on how wide your
terrain is. As far as we realize, current shadow technique implementations
does not contains such a facility. Is it considered to add such facility to
osgShadow library? Also, is it considered to add new shadow techniques such
as any kind of perspective shadow techniques?

Thanks

Aydin Okutanoglu




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