On Fri, 2007-06-08 at 17:42 +0100, Robert Osfield wrote:
> On 6/8/07, Jeremy L. Moles <[EMAIL PROTECTED]> wrote:
> > Robert,
> >
> > Nevermind, I found it. :) Would you consider accepting a patch that
> > introduces the option to disable this feature via some method:
> >
> >         myTrackManip->setContinuousUpdate()
> 
> Not sure of any value in this.

Hmm, well, what do OSG users do when they want a Manipulator that stops
moving the scene when you stop moving the mouse? Do they make a custom
Manipulator? Am I missing something obvious? OSG is extremely unique in
it's default choice of mouse manipulator (at least, compared to other 3D
engines), and I was personally surprised to find my scene kept moving
when I stopped moving the mouse. Of course, over the last few months
I've gotten used to it, but my roommates and co-workers and whatnot
still find it troublesome when I'm showing them demos and OSG apps and
whatnot...

Anyway, OSG code is clean and easy to follow, so I was able to track
down a workaround without any trouble; clearly, this is reason I love
OSG so much.

> > ...and perhaps other options for applying modifiers to the amount of
> > transformation taking place; i.e.:
> >
> >         myTrackManip->setTransformSensitivity()
> >
> > Perhaps these belong in MatrixManipulator instead, so that all of them
> > could benefit? I'd be willing to try this, after I finish the
> > AnimationRecordPath thing... :)
> 
> Possibly, but 2.0 is very very close.  Its only bug fixes from here on out.

Yeah, you're right... I think we need to start a Robert Relief Effort!
It seems like not only are you working hard on the 2.0 release, but
answering our lame questions as well. :)

> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to