Thanks for your quick response, Gordon

slowness must be directly related to the number of vertices and not
to the rendering. I gain more fps with "Release", SoftwareGL
(VirtualBox) than with "Debug", GeForce Go 7400.

Despite of how many vertices are culled away (used a ClipNode for that)
I got a 3-5 fps when rendering my model (4MB osg).
In release mode fps is maxed out to 60 fps but would be 400 or so.
My model is a building which contains lots of transparent polygons.
I disable texturing and lighting and set the BlendFunc to (ONE,ZERO)
via SetStateSet.
After all I optimize the geode, don't know whether the osgViewer class
does this already, but it seems the bottleneck is somewhere else :(

Models with lower polygon count (e.g. cow.osg) achieve maximum fps.

greetings,
Stefan >8^)

PS: I've build the release with debugging info already, but they
aren't linkable to "Debug"-Qt neither.
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