We have a KEO Proview 50ST see-through head-mounted display. I want to model
the geometry of the eye(s) with respect to the HMD display(s) in the osg
camera model (e.g. the plane of the display is yawed outward by 6 degrees
and the right and left sides of the view frustrum may not be equal). Is
there some way to do this within the stereo mode that osg provides?
Otherwise, is there some way to modify the openGL matrices directly while
still using stereo mode? Or is there a another better solution altogether?

Charles Neveu
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