Thanks, Uwe,

Is there a way to do it using osgProducer::Viewer? I used the Application
osgviewer demo as a starting point for my code.

Thanks,
Charles


On 6/19/07, Uwe Woessner <[EMAIL PROTECTED]> wrote:

Hello Charles,

you can register callbacks to supply your own projection matrix for left
and right view (osgUtil::SceneView::ComputeStereoMatricesCallback) like
so: sceneView->setComputeStereoMatricesCallback(sCallback);

You can create the projection matrix by using
osg::Matrix::makeFrustum(double left,   double right,
                          double bottom, double top,
                          double zNear,  double zFar);

Hope that helps,
  Uwe
Charles Neveu wrote:
> We have a KEO Proview 50ST see-through head-mounted display. I want to
> model the geometry of the eye(s) with respect to the HMD display(s) in
> the osg camera model (e.g. the plane of the display is yawed outward by
> 6 degrees and the right and left sides of the view frustrum may not be
> equal). Is there some way to do this within the stereo mode that osg
> provides? Otherwise, is there some way to modify the openGL matrices
> directly while still using stereo mode? Or is there a another better
> solution altogether?
>
> Charles Neveu
>
>
>
>
> ------------------------------------------------------------------------
>
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