Hello Charles,

you can register callbacks to supply your own projection matrix for left and right view (osgUtil::SceneView::ComputeStereoMatricesCallback) like so: sceneView->setComputeStereoMatricesCallback(sCallback);

You can create the projection matrix by using
osg::Matrix::makeFrustum(double left,   double right,
                         double bottom, double top,
                         double zNear,  double zFar);

Hope that helps,
 Uwe
Charles Neveu wrote:
We have a KEO Proview 50ST see-through head-mounted display. I want to model the geometry of the eye(s) with respect to the HMD display(s) in the osg camera model (e.g. the plane of the display is yawed outward by 6 degrees and the right and left sides of the view frustrum may not be equal). Is there some way to do this within the stereo mode that osg provides? Otherwise, is there some way to modify the openGL matrices directly while still using stereo mode? Or is there a another better solution altogether?

Charles Neveu


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