Hi All, One item on the TODO list that missed the cut for 2.0 was pbuffer support. I have now implemented pbuffer support under X11 and checked it in. What you'll find is two new files in osgViewer:
include/osgViewer/api/X11/PixelBufferX11 and src/osgViewer/PixelBufferX11.cpp Unfortunately I don't have a Windows dev machine, nor a Mac (Martin's is away right now) so I will need kindly Windows and Mac experts to help out. To assist in this direction I'll create the files that will need to blanks filling in. In general pbuffers should be quite straight forward as they don't need any event handling, resize support etc, just create the graphics context and the pbuffer to associate it with and your done. The PixelBufferX11 should be a reasonable guide. Thanks in advance for you assistance, Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
