Yep .fx generally indicates a MS shader which is usually  tied to Direct X
Best Regards 

Gordon

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Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
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MSN IM : Gordon3dBrit @ 3dSceneGraph.com

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-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Monday, July 02, 2007 7:34 AM
To: [email protected]
Subject: R: Re: [osg-users] Loading shader .fx


I'm non 100% sure, but I think .fx shader language belongs to 
Microsoft.
I have some shader .fx that are very realistic and wonderful 
and I would like to apply them to some parts of my scene...


----
Messaggio originale----
Da: [EMAIL PROTECTED]
Data: 2-lug-2007 
12.27
A: "osg users"<[email protected]>
Ogg: Re: [osg-users] 
Loading shader .fx

On 7/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> 
Hi, how can I load shaders with .fx extension?

The OSG core doesn't 
support .fx shaders.

I'm not 100% sure what .fx shaders exactly entail 
so I did a quick
search on .fx shaders on the net and got lots of links 
that aren't
particularly useful.   Is it part of Nidia's Cg, part of 
Direct3D?

Robert.
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