Yep .fx generally indicates a MS shader which is usually tied to Direct X Best Regards
Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ Telephone (Cell): (+1) 571-265-2612 <-- Note New Number Telephone (Work): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, July 02, 2007 7:34 AM To: [email protected] Subject: R: Re: [osg-users] Loading shader .fx I'm non 100% sure, but I think .fx shader language belongs to Microsoft. I have some shader .fx that are very realistic and wonderful and I would like to apply them to some parts of my scene... ---- Messaggio originale---- Da: [EMAIL PROTECTED] Data: 2-lug-2007 12.27 A: "osg users"<[email protected]> Ogg: Re: [osg-users] Loading shader .fx On 7/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Hi, how can I load shaders with .fx extension? The OSG core doesn't support .fx shaders. I'm not 100% sure what .fx shaders exactly entail so I did a quick search on .fx shaders on the net and got lots of links that aren't particularly useful. Is it part of Nidia's Cg, part of Direct3D? Robert. _______________________________________________ osg- users mailing list [email protected] http://openscenegraph. net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
