-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 [EMAIL PROTECTED] wrote: > I'm non 100% sure, but I think .fx shader language belongs to > Microsoft.
The file with extension .fx could contain anything. It is probably a fragment shader, but you need to determine the language it is written in. If it is HLSL (high level shading language, developed by MS), then it should be quite easy to translate to standard GLSL which works with OpenGL and OSG. The code is very similar. If it is Nvidia's Cg, then you will need to rewrite it, Cg is non-standard and not supported. It could be even written in shader assembly language if it is something older. Then it pretty much depends on what it is and for which hardware. Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGiOczn11XseNj94gRAkQzAJ9FklZEU5Zewk7+wUIhmWhOOK9wxQCg6qpN hhd2Nt1qYSLWvcJkXcMT71Y= =dNA3 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/