Correct. That's why we only penalize _turns_ onto such ways.
Think: high penalty for entering a gated community.

Read more about it here:

- https://www.openstreetmap.org/user/happygo/diary/40564 (en)
- https://www.openstreetmap.org/user/happygo/diary/40565 (de)

Cheers,
Daniel J H

On Tue, Feb 28, 2017 at 11:45 AM, Florian Lohoff <f...@zz.de> wrote:

>
> Hi Patrick,
>
> On Thu, Feb 23, 2017 at 02:08:42PM +0000, Patrick Niklaus wrote:
> > Hey,
> >
> > The 5.6.0 release features some great new features. Most importantly
> > we now support the infamous issue
> > [#77](https://github.com/Project-OSRM/osrm-backend/issues/77): Routing
> > on generic weights, not only the duration. This increased our resource
> > usage quite a bit, so if you are running global deployments make sure
> > you have enough headroom before upgrading. The car profile makes use
> > of this new feature by penalizing turns onto restricted streets
> > (hov-only, `access=destination`) heavily. This makes sure we don't
> > route through them but still support starting/stopping from them. We
>
> access=destination is IMHO a bad example for this. Penalizing those
> edges heavily will cause OSRM to very hard try to use the next
> possibility to leave the access=destination segments or to enter
> them at the very last possibility. The cost for using
> access=destination roads is not proportional to the amount of distance
> you travel on that road, but its a one time cost entering the
> road/segment/area.
>
> In the end most of the time access=destination based roads build a
> subgraph e.g. multiple interconnected roads and the area itself
> is access=destination.
>
> Flo
> --
> Florian Lohoff                                                 f...@zz.de
>              UTF-8 Test: The 🐈 ran after a 🐁, but the 🐁 ran away
>
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>
>
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