My understanding of Mono is that it only supports a subset of the iOS functionality, so check to make sure what you want to use is made available.
Native iOS is considered the way to go if you want to be taken seriously by iPhone and iPad users but it depends a bit on your app and your target audience. And a web based solution is definitely much easier! (Consider android, windows mobile, tablets etc and you have a LOT of different OS's to support...) Emily [Sent from my iPhone] On 10 July 2012 16:59, Craig van Nieuwkerk <crai...@gmail.com> wrote: > >> >> >> The second question is a doozy and out of my areas of experience. Can >> someone confirm that .NET and the runtime is not available for iPad or >> iPhone? What kits and languages do you use to write iPad and iPhone apps? Is >> Object C still for that sort of thing? Or Java? Or HTML5? If anyone knows >> anything technical about writing apps for Windows and Mac and the issues >> involved I’d love to hear your comments. >> >> >> >> > > If depends on if your users expect native apps or not. If they are happy > with a mobile web app that probably makes it a lot easier, you could create > an API and mobile web app with MVC4. > > If they expect a native app you may want to check out MonoTouch. > http://xamarin.com/monotouch/ I have not used it but it looks good. It does > not support the full .NET framework though so that could be an issue. > > >