I can't comment technically but I was at the Tokyo Game Show today and there were a couple of stands there that featured Unity pretty prominently. >From a business perspective, your game has a much broader horizon on Unity than WinPhone/Win8.
David Connors da...@connors.com | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors On Sat, Sep 21, 2013 at 3:57 PM, <osjasonrobe...@gmail.com> wrote: > Hi all, > > I have an idea for a game (2d, story-led, with a small number of > mini-games for story progression). > > I want to release on Windows Phone (8) and possibly Win 8 stores. > > While I could do this in XAML/C# I was thinking Unity might be a better fit > > Has anyone built and published a Unity game? And what’s the learning curve > like (tools, languages/scripting/data access/etc)? > > Cheers > > > Jason Roberts > Journeyman Software Developer > > Twitter: @robertsjason > Blog: http://DontCodeTired.com > Pluralsight Courses: http://bit.ly/psjasonroberts > >