I can't comment technically but I was at the Tokyo Game Show today and
there were a couple of stands there that featured Unity pretty prominently.
>From a business perspective, your game has a much broader horizon on Unity
than WinPhone/Win8.

David Connors
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On Sat, Sep 21, 2013 at 3:57 PM, <osjasonrobe...@gmail.com> wrote:

>  Hi all,
>
> I have an idea for a game (2d, story-led, with a small number of
> mini-games for story progression).
>
> I want to release on Windows Phone (8) and possibly Win 8 stores.
>
> While I could do this in XAML/C# I was thinking Unity might be a better fit
>
> Has anyone built and published a Unity game? And what’s the learning curve
> like (tools, languages/scripting/data access/etc)?
>
> Cheers
>
>
> Jason Roberts
> Journeyman Software Developer
>
> Twitter: @robertsjason
> Blog: http://DontCodeTired.com
> Pluralsight Courses: http://bit.ly/psjasonroberts
>
>

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