Your game has a much broader horizon on Atari 2600 than WinPhone/Win8. From: ozdotnet-boun...@ozdotnet.com [mailto:ozdotnet-boun...@ozdotnet.com] On Behalf Of David Connors Sent: Saturday, 21 September 2013 7:08 PM To: ozDotNet Subject: Re: Unity Learning Curve
I can't comment technically but I was at the Tokyo Game Show today and there were a couple of stands there that featured Unity pretty prominently. From a business perspective, your game has a much broader horizon on Unity than WinPhone/Win8. David Connors da...@connors.com<mailto:da...@connors.com> | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors On Sat, Sep 21, 2013 at 3:57 PM, <osjasonrobe...@gmail.com<mailto:osjasonrobe...@gmail.com>> wrote: Hi all, I have an idea for a game (2d, story-led, with a small number of mini-games for story progression). I want to release on Windows Phone (8) and possibly Win 8 stores. While I could do this in XAML/C# I was thinking Unity might be a better fit Has anyone built and published a Unity game? And what’s the learning curve like (tools, languages/scripting/data access/etc)? Cheers Jason Roberts Journeyman Software Developer Twitter: @robertsjason Blog: http://DontCodeTired.com Pluralsight Courses: http://bit.ly/psjasonroberts Click here<https://www.mailcontrol.com/sr/MZbqvYs5QwJvpeaetUwhCQ==> to report this email as spam. This message has been scanned for malware by Websense. www.websense.com