On 2011-08-23 10:40 PM, Ian G wrote:
> The tit-for-tat comes from human behaviour, not from using a currency or
> any other feature of a design.  A currency just helps to allocate the
> tits&  tats more accurately, it isn't the cause of the behaviour.
>
> So, if you average things out with some sort of sharing / probability
> approach, you just won't see the tit-for-tat or other human solutions so
> clearly.
>
> Hence, abuse or inefficiency in allocation won't be seen.

A currency enables us to allocate tits and tats with perfect precision. 
  There might be some intermediate measure, less restrictive and precise 
that allocates tits and tats in a fashion that is probabilistically 
accurate enough over time at lower accounting costs.

>
> Now, whether this assists or breaks your app is ... open to question.
> It works for e.g., Skype&  TOR, which consumes resources from one person
> to allow a service to another, without any clear accounting.  But it
> doesn't work to the extent that when I notice my laptop heating up or my
> bandwidth draining over phone, I turn Skype off!

With Tor, if one gives away bandwidth, one gains security, making it 
harder for outsiders to discover whether you are doing naughty things, 
or people you are giving bandwidth to are doing naughty things.

The Tor model, therefore is scaleable.

> This works on paper, but most reputation systems so far have been
> worthless.  Where, worthless means, didn't deliver enough value to
> justify the work put in to collect the info...

The world's biggest reputation systems are ebay feed back received, and 
google page rank.

Successful reputation systems are few and far between, but deliver 
gigantic value.
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