>       MemHandle resHandle = DmGetResource( bitmapRsc, FrontBodyGrayBitmap );  
>       BitmapPtr bmpPtr = (BitmapPtr)MemHandleLock( resHandle );
>       WinDrawBitmap( bmpPtr, 10,10);
>       MemHandleUnlock( resHandle );
>       DmReleaseResource( resHandle );
> 
> 16 grays display all black.......Frustrating!!!

  what depth is the "bitmap"? are you sure the bitmap resource is even
  definied correctly? chances are, its being stored as an all black 
  image :)) and, the code is doing what its supposed to :P

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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