Yeah, it does, and that's why I still do a screen mode check each
time I load a bitmap dynamically. =) (Because I use GCC at home) 

I guess Codewarrior and Palm kind of want people to get to using
the families, even though it's a tad bit inefficient...but yeah, I
was helping Rick with this yesterday, and from his code, I couldn't
figure it out at all, too. 

-Rus

>> Doh!...I didn't notice you weren't using a bitmap family!  It's
>> what everyone (CW people) uses for all the color/grayscale stuff.  
>> It's supposed to promote cross-platform capability by allowing 
>> your app to automatically scale to b&w, 4bit 16 gray grayscale, 
>> color, etc.  
>
>  but rus,
>
>  you should still be able to create a 4bpp bitmap (not part of
>  family), as long as you check/ensure you are running in 4bpp
>  display mode.
>
>  seems stupid to force the developer to use a family?
>
>// az
>[EMAIL PROTECTED]
>http://www.ardiri.com/    <--- free games!
>
>
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