Hello Richard.  I am back onto the battery meter project and have been
playing with the nilEvent.  I looked at Reptoids.  Is it a normal thing to
use a time other than evtWaitForever in the EvtGetEvent() function call?  I
assume this helps me to get more nilEvents.  Will I also need to use the
EvtSetNullEventTick() function along with this strategy or is this optional?
And the last question, is a timeout of several seconds ok to use or will
this impact system performance in other areas?

Thanks for your help.





"Richard Burmeister" <[EMAIL PROTECTED]> wrote in message
news:48860@palm-dev-forum...
>
> > From: John Crouch
> >
> > Thanks very much. I did not find this in my archive search. Using the
> > nilEvent sounds good to me.
> >
> > > My guess that updating the levels ever 15 seconds or so would not be
> > > unreasonable.
> > > Look up using the nilEvent message to drive your update.
> >
>
> FYI: you might want to look at the source code for Reptoids or the other
> Palm games to see how they use nilEvents for timing.
>
>
>



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