> I think that what Aaron means is that the every pixel in the offscreen
> window buffer is rotated before being overlayed on the original window
> display.  What you are doing is calculating one point, and using that 
> as the source of the a WinDrawChars (hence, new origin, but no rotation).

http://www.gamedev.net/reference/articles/article811.asp

whats wrong with people 'looking' for answers to their problems
instead of just asking for help? if you cannot figure it out from
here, maybe it is time you decided to do something else.

---
Aaron Ardiri
[EMAIL PROTECTED]
http://www.mobilewizardry.com/members/aaron_ardiri.php [profile]

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