Hello everyone,

Does anyone have idea where could be the problem in uploaded sources?

Thanks,
Nenad.

On Tue, May 10, 2011 at 12:13 PM, Nenad Vujicic <nena...@gmail.com> wrote:
> Dear Utkarsh,
>
> Thank You very much, but unfortunately, adding manually copying of
> parameters didn't solve all problems. I updated test plug-in with
> manually copying, converting scalars to texture, applying texture to
> actor and showing resulting actor in vtkRenderWindow. You can find
> updated sources at
> http://alas.matf.bg.ac.rs/~mr00053/projects/PVTest.zip.
>
> If You load again disk_out_ref.ex2, select H2 and try to export to
> .my, You'll see in separate vtkRenderWindow same object with applied
> generated
> texture which looks very bad. Again, it works fine in v3.8.1. I
> believe I'm not initializing new actors properly? Do You have some
> idea how to fix it?
>
> Thanks,
> Nenad.
>
>
> On Mon, May 9, 2011 at 10:02 PM, Utkarsh Ayachit
> <utkarsh.ayac...@kitware.com> wrote:
>> The problem is pretty straight forward. Looks like
>> vtkMapper::ShallowCopy(..) does not copy the state of
>> InterpolateScalarsBeforeMapping. I will commit a fix for that for next
>> release. Until then, you'll have to manually copy ivars that you care
>> about.
>>
>> Utkarsh
>>
>> On Sun, May 8, 2011 at 10:25 AM, Nenad Vujicic <nena...@gmail.com> wrote:
>>> Dear Utkarsh,
>>>
>>> I uploaded test plugin that shows my problem at
>>> http://alas.matf.bg.ac.rs/~mr00053/projects/PVTest.zip.
>>>
>>> After I build and load the plugin from Qt client, I load
>>> disk_out_ref.ex2, select "H2" for mapping scalars, check Interpolate
>>> Scalars on Display tab in Object inspector and go on File->Export
>>> (select .my file). I get 6 message boxes which report 0, 0, 0, 0, 0, 1
>>> (instead of 0, 0, 0, 0, 1, 1) as values for
>>> vtkMapper::InterpolateScalarsBeforeMapping. So, here is first
>>> question: "How to create multiple vtkActor objects from
>>> vtkCompositePolyDataMapper2's input"? I thought that vtkMyExporter.cpp
>>> Ln 138-162 should be fine, but uploaded sources shows different.
>>>
>>> Thanks,
>>> Nenad.
>>>
>>> On Fri, May 6, 2011 at 2:29 PM, Utkarsh Ayachit
>>> <utkarsh.ayac...@kitware.com> wrote:
>>>> Nenad,
>>>>
>>>> There;s nothing much different about the vtkCompositePolyDataMapper or
>>>> vtkPolyDataMapper as far as the state of the
>>>> InterpolateScalarsBeforeMapping flag goes. I cannot see how that
>>>> variable can return false if it is indeed set to true as you are
>>>> saying. Can you share the plugin?
>>>>
>>>> Utkarsh
>>>>
>>>> On Thu, May 5, 2011 at 6:03 PM, Nenad Vujicic <nena...@gmail.com> wrote:
>>>>> Hello everyone,
>>>>>
>>>>> Perhaps I was a bit unclear in my previous messages. Here are more
>>>>> details about the problem and test case.
>>>>>
>>>>> I use ParaView v3.10.1 release sources, Visual Studio 2008 SP1, Python
>>>>> 2.7, OpenMPI 1.4.3 on Vista SP2. I compiled sources with standard
>>>>> options (just turned on BUILD_SHARED_LIBS, MPI and Python). I derived
>>>>> new class from vtkExporter, vtkMyExporter, and in
>>>>> vtkMyExporter::WriteData() I call code specified down. The problem is
>>>>> in QMessage line, which reports always 0, even when this flag is
>>>>> turned on. Same is happening with most of other parameters.
>>>>>
>>>>> I believe that learning how to decompose composite ptrActor into
>>>>> several actors with vtkPolyDataMapper mapper and vtkPolyData data will
>>>>> solve all other problems (which occur when generating texture from
>>>>> scalars). At the moment, I'm interested only in actors which use
>>>>> vtkCompositePolyDataMapper2 mappers. As input I use disk_out_ref.ex2
>>>>> with selected H2 (or any other channel) for mapping colors. Does
>>>>> anyone have any idea how this can be done? Btw, this worked perfectly
>>>>> under ParaView v.3.8.1 and with RenderWindow created using VTK 5.4.2
>>>>> (where I create vtkCompositePolyDataMapper2 and populate it manually).
>>>>>
>>>>> Thank You very much for Your help!
>>>>>
>>>>> Best regards,
>>>>> Nenad.
>>>>>
>>>>> --------------------
>>>>>
>>>>> 1) Get interactive renderer 'InteractiveRenderer' from
>>>>> vtkMyExporter::RenderWindow
>>>>> 2) For every actor 'ptrActor' (3D actors only) in InteractiveRenderer do:
>>>>>
>>>>>    vtkCompositeDataIterator* actor_iterator;
>>>>>    vtkCompositePolyDataMapper2* composite_mapper = NULL;
>>>>>
>>>>>    // get actor's mapper
>>>>>    vtkMapper* mapper = ptrActor->GetMapper();
>>>>>    if(mapper == NULL)
>>>>>        return true; // discard
>>>>>
>>>>>    // get mapper's input
>>>>>    vtkCompositeDataSet* composite_input_data =
>>>>> dynamic_cast<vtkCompositeDataSet*>(mapper->GetInputDataObject(0, 0));
>>>>>    if(composite_input_data != NULL)
>>>>>    {
>>>>>        // get actor's composite mapper
>>>>>        composite_mapper = 
>>>>> dynamic_cast<vtkCompositePolyDataMapper2*>(mapper);
>>>>>        if(composite_mapper == NULL)
>>>>>            return false;
>>>>>
>>>>>        // in case input data is composite object, get iterator for 
>>>>> traversing
>>>>>        actor_iterator = composite_input_data->NewIterator();
>>>>>
>>>>>        // initialize iterator for traversing
>>>>>        actor_iterator->InitTraversal();
>>>>>        actor_iterator->GoToFirstItem();
>>>>>    }
>>>>>    else
>>>>>        actor_iterator = NULL;
>>>>>
>>>>>    // export all components of input actor
>>>>>    for(;;)
>>>>>    {
>>>>>        vtkSmartPointer<vtkActor> actor;
>>>>>
>>>>>        // if input data is composite object, create actor with
>>>>> current component as data, otherwise use entire actor (I do this
>>>>> because I need actor with vtkPolyDataMapper and vtkPolyData data for
>>>>> vtkScalarsToColorsPainter)
>>>>>        if(actor_iterator != NULL)
>>>>>        {
>>>>>            // check if there are no more components
>>>>>            if(actor_iterator->IsDoneWithTraversal())
>>>>>                break;
>>>>>
>>>>>            // get next component
>>>>>            vtkDataObject* data_object = 
>>>>> actor_iterator->GetCurrentDataObject();
>>>>>            if(dynamic_cast<vtkPolyData*>(data_object) != NULL)
>>>>>            {
>>>>>                // get poly data
>>>>>                vtkPolyData* poly_data =
>>>>> dynamic_cast<vtkPolyData*>(data_object);
>>>>>
>>>>>                // create new temporary poly data mapper
>>>>>                vtkSmartPointer<vtkPolyDataMapper> poly_data_mapper =
>>>>> vtkSmartPointer<vtkPolyDataMapper>::New();
>>>>>
>>>>>                // copy mapper's parameters
>>>>>                poly_data_mapper->ShallowCopy(composite_mapper);
>>>>>
>>>>>                // set mapper's input
>>>>>                poly_data_mapper->SetInput(poly_data);
>>>>>
>>>>>                // create new actor
>>>>>                actor = vtkSmartPointer<vtkActor>::New();
>>>>>
>>>>>                // copy actor parameters
>>>>>                actor->ShallowCopy(ptrActor);
>>>>>
>>>>>                // set actor's mapper
>>>>>                actor->SetMapper(poly_data_mapper);
>>>>>            }
>>>>>            else
>>>>>            {
>>>>>                return false;
>>>>>            }
>>>>>        }
>>>>>        else
>>>>>            actor = ptrActor;
>>>>>
>>>>>        // report some actor's property
>>>>>        QMessageBox::about(NULL, "",
>>>>> QString::number(ptrActor->GetMapper()->GetInterpolateScalarsBeforeMapping()));
>>>>>
>>>>>        // perform transformation from scalars to texture using
>>>>>        vtkScalarsToColorsPainter class
>>>>>
>>>>>        // extract data from ptrActor (I use previously generated
>>>>> texture instead of colors / scalars)
>>>>>
>>>>>        // write to my custom format
>>>>>
>>>>>        // if input is not composite, break the loop
>>>>>        if(composite_input_data == NULL)
>>>>>            break;
>>>>>
>>>>>        // set iterator on next item
>>>>>        if(actor_iterator != NULL)
>>>>>            actor_iterator->GoToNextItem();
>>>>>    }
>>>>>
>>>>>
>>>>> ----------------------------------------------------------------------------------------------------
>>>>>
>>>>> On Wed, May 4, 2011 at 3:04 PM, Utkarsh Ayachit
>>>>> <utkarsh.ayac...@kitware.com> wrote:
>>>>>> Nenad,
>>>>>>
>>>>>> I am not sure I understand where this code is being put. You say it's
>>>>>> an exporter? Meaning it exports to something like a vrml/x3d file? But
>>>>>> that doesn't seem right since you say you are using the
>>>>>> PolyDataMapper.
>>>>>>
>>>>>> What is this plugin trying to achieve?
>>>>>>
>>>>>> Utkarsh
>>>>>>
>>>>>> On Wed, May 4, 2011 at 8:31 AM, Nenad Vujicic <nena...@gmail.com> wrote:
>>>>>>> Hello everyone,
>>>>>>>
>>>>>>> I'm having some problems with porting my ParaView exporter plug-in to
>>>>>>> v3.10, because ParaView started using vtkCompositeDataSet internally
>>>>>>> instead of keeping components merged. The problem is in performing
>>>>>>> transformation of scalars to texture using vtkScalarsToColorsPainter
>>>>>>> class. Here is approximately my code (questions come after
>>>>>>> pseudo-code):
>>>>>>>
>>>>>>> for every actor in currently active renderer:
>>>>>>>  for every component of composite data object (I retrieve
>>>>>>> vtkDataObject* with vtkCompositeDataIterator::GetCurrentDataObject()
>>>>>>> call)
>>>>>>>
>>>>>>>    // prepare new actor which defines component
>>>>>>>    dynamic cast vtkDataObject* data_object to vtkPolyData* poly_data;
>>>>>>>    create new vtkPolyDataMapper* pdm;
>>>>>>>    pdm->ShallowCopy(composite_mapper);
>>>>>>>    pdm->SetInput(poly_data);
>>>>>>>    allocate new actor and do actor->ShallowCopy(ptrActor) //
>>>>>>> ptrActor) is selected actor from currently active renderer - line 1
>>>>>>>    actor->SetMapper(pdm);
>>>>>>>
>>>>>>>    // perform converting from scalars to texture
>>>>>>>    ConvertScalarsToColors(actor);
>>>>>>>
>>>>>>> Routine ConvertScalarsToColors(vtkActor*) is defined in following way:
>>>>>>>
>>>>>>> L1 get actor's poly_data and mapper references,
>>>>>>> L2 create s2c - instance of MyVtkScalarsToColorsPainter (derived from
>>>>>>> vtkScalarsToColorsPainter for allowing setting its protected
>>>>>>> attributes),
>>>>>>> L3 initialize s2c parameters from mapper and poly_data
>>>>>>> L4 if s2c->CanUseTextureMapForColoring(poly_data) returns true,
>>>>>>> s2c->PrepareForRendering(), get texture and texture coordinates and
>>>>>>> sets them to passed actor
>>>>>>>
>>>>>>> Q1: First problem is in L3 when setting s2c parameters. Original
>>>>>>> mapper has turned on InterpolateScalarsBeforeMapping flag, but new one
>>>>>>> doesn't have it. How to safely copy properties of
>>>>>>> vtkCompositePolyDataMapper2 to vtkPolyDataMapper or I shouldn't do it?
>>>>>>>
>>>>>>> Q2: Even if I override above problem by turning on manually
>>>>>>> InterpolateScalarsBeforeMapping, I get very bad texture on output. It
>>>>>>> looks like scalars were not interpolated before mapping, sometimes
>>>>>>> even more distorted..
>>>>>>>
>>>>>>> The same code works with v3.8 perfectly. I also tried to apply
>>>>>>> vtkCompositeDataGeometryFilter to composite data object and to apply
>>>>>>> ConvertScalarsToColors() to result (even without creating new actor),
>>>>>>> but without success. Strange thing is that when I try this with
>>>>>>> manually created VTK scene (out of ParaView) it works perfectly and
>>>>>>> texture looks great!
>>>>>>>
>>>>>>> I would appreciate any help!
>>>>>>>
>>>>>>> Best regards,
>>>>>>> Nenad.
>>>>>>> _______________________________________________
>>>>>>> Powered by www.kitware.com
>>>>>>>
>>>>>>> Visit other Kitware open-source projects at 
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>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: 
>>>>>>> http://paraview.org/Wiki/ParaView
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>>>>>>>
>>>>>>
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>>>>> Powered by www.kitware.com
>>>>>
>>>>> Visit other Kitware open-source projects at 
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>>>>
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>>
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