Interesting, I wonder how that could have worked with older version of ParaView then. Did that piece of code change recently?
Utkarsh On Sun, May 22, 2011 at 2:43 PM, Nenad Vujicic <nena...@gmail.com> wrote: > Hello everyone, > > Just to announce - the problem is solved! It seems the problem was in > plugin's sources when setting texture coordinates data. So, if in > vtkMyExporter.cpp I remove > > tex_coord_data->SetNumberOfComponents(1); > > or set number of components to 2, correct texture will be generated! > > Thanks everyone on Your help! > > Best regards, > Nenad. > > On Fri, May 13, 2011 at 11:49 PM, Nenad Vujicic <nena...@gmail.com> wrote: >> Hello everyone, >> >> Does anyone have idea where could be the problem in uploaded sources? >> >> Thanks, >> Nenad. >> >> On Tue, May 10, 2011 at 12:13 PM, Nenad Vujicic <nena...@gmail.com> wrote: >>> Dear Utkarsh, >>> >>> Thank You very much, but unfortunately, adding manually copying of >>> parameters didn't solve all problems. I updated test plug-in with >>> manually copying, converting scalars to texture, applying texture to >>> actor and showing resulting actor in vtkRenderWindow. You can find >>> updated sources at >>> http://alas.matf.bg.ac.rs/~mr00053/projects/PVTest.zip. >>> >>> If You load again disk_out_ref.ex2, select H2 and try to export to >>> .my, You'll see in separate vtkRenderWindow same object with applied >>> generated >>> texture which looks very bad. Again, it works fine in v3.8.1. I >>> believe I'm not initializing new actors properly? Do You have some >>> idea how to fix it? >>> >>> Thanks, >>> Nenad. >>> >>> >>> On Mon, May 9, 2011 at 10:02 PM, Utkarsh Ayachit >>> <utkarsh.ayac...@kitware.com> wrote: >>>> The problem is pretty straight forward. Looks like >>>> vtkMapper::ShallowCopy(..) does not copy the state of >>>> InterpolateScalarsBeforeMapping. I will commit a fix for that for next >>>> release. Until then, you'll have to manually copy ivars that you care >>>> about. >>>> >>>> Utkarsh >>>> >>>> On Sun, May 8, 2011 at 10:25 AM, Nenad Vujicic <nena...@gmail.com> wrote: >>>>> Dear Utkarsh, >>>>> >>>>> I uploaded test plugin that shows my problem at >>>>> http://alas.matf.bg.ac.rs/~mr00053/projects/PVTest.zip. >>>>> >>>>> After I build and load the plugin from Qt client, I load >>>>> disk_out_ref.ex2, select "H2" for mapping scalars, check Interpolate >>>>> Scalars on Display tab in Object inspector and go on File->Export >>>>> (select .my file). I get 6 message boxes which report 0, 0, 0, 0, 0, 1 >>>>> (instead of 0, 0, 0, 0, 1, 1) as values for >>>>> vtkMapper::InterpolateScalarsBeforeMapping. So, here is first >>>>> question: "How to create multiple vtkActor objects from >>>>> vtkCompositePolyDataMapper2's input"? I thought that vtkMyExporter.cpp >>>>> Ln 138-162 should be fine, but uploaded sources shows different. >>>>> >>>>> Thanks, >>>>> Nenad. >>>>> >>>>> On Fri, May 6, 2011 at 2:29 PM, Utkarsh Ayachit >>>>> <utkarsh.ayac...@kitware.com> wrote: >>>>>> Nenad, >>>>>> >>>>>> There;s nothing much different about the vtkCompositePolyDataMapper or >>>>>> vtkPolyDataMapper as far as the state of the >>>>>> InterpolateScalarsBeforeMapping flag goes. I cannot see how that >>>>>> variable can return false if it is indeed set to true as you are >>>>>> saying. Can you share the plugin? >>>>>> >>>>>> Utkarsh >>>>>> >>>>>> On Thu, May 5, 2011 at 6:03 PM, Nenad Vujicic <nena...@gmail.com> wrote: >>>>>>> Hello everyone, >>>>>>> >>>>>>> Perhaps I was a bit unclear in my previous messages. Here are more >>>>>>> details about the problem and test case. >>>>>>> >>>>>>> I use ParaView v3.10.1 release sources, Visual Studio 2008 SP1, Python >>>>>>> 2.7, OpenMPI 1.4.3 on Vista SP2. I compiled sources with standard >>>>>>> options (just turned on BUILD_SHARED_LIBS, MPI and Python). I derived >>>>>>> new class from vtkExporter, vtkMyExporter, and in >>>>>>> vtkMyExporter::WriteData() I call code specified down. The problem is >>>>>>> in QMessage line, which reports always 0, even when this flag is >>>>>>> turned on. Same is happening with most of other parameters. >>>>>>> >>>>>>> I believe that learning how to decompose composite ptrActor into >>>>>>> several actors with vtkPolyDataMapper mapper and vtkPolyData data will >>>>>>> solve all other problems (which occur when generating texture from >>>>>>> scalars). At the moment, I'm interested only in actors which use >>>>>>> vtkCompositePolyDataMapper2 mappers. As input I use disk_out_ref.ex2 >>>>>>> with selected H2 (or any other channel) for mapping colors. Does >>>>>>> anyone have any idea how this can be done? Btw, this worked perfectly >>>>>>> under ParaView v.3.8.1 and with RenderWindow created using VTK 5.4.2 >>>>>>> (where I create vtkCompositePolyDataMapper2 and populate it manually). >>>>>>> >>>>>>> Thank You very much for Your help! >>>>>>> >>>>>>> Best regards, >>>>>>> Nenad. >>>>>>> >>>>>>> -------------------- >>>>>>> >>>>>>> 1) Get interactive renderer 'InteractiveRenderer' from >>>>>>> vtkMyExporter::RenderWindow >>>>>>> 2) For every actor 'ptrActor' (3D actors only) in InteractiveRenderer >>>>>>> do: >>>>>>> >>>>>>> vtkCompositeDataIterator* actor_iterator; >>>>>>> vtkCompositePolyDataMapper2* composite_mapper = NULL; >>>>>>> >>>>>>> // get actor's mapper >>>>>>> vtkMapper* mapper = ptrActor->GetMapper(); >>>>>>> if(mapper == NULL) >>>>>>> return true; // discard >>>>>>> >>>>>>> // get mapper's input >>>>>>> vtkCompositeDataSet* composite_input_data = >>>>>>> dynamic_cast<vtkCompositeDataSet*>(mapper->GetInputDataObject(0, 0)); >>>>>>> if(composite_input_data != NULL) >>>>>>> { >>>>>>> // get actor's composite mapper >>>>>>> composite_mapper = >>>>>>> dynamic_cast<vtkCompositePolyDataMapper2*>(mapper); >>>>>>> if(composite_mapper == NULL) >>>>>>> return false; >>>>>>> >>>>>>> // in case input data is composite object, get iterator for >>>>>>> traversing >>>>>>> actor_iterator = composite_input_data->NewIterator(); >>>>>>> >>>>>>> // initialize iterator for traversing >>>>>>> actor_iterator->InitTraversal(); >>>>>>> actor_iterator->GoToFirstItem(); >>>>>>> } >>>>>>> else >>>>>>> actor_iterator = NULL; >>>>>>> >>>>>>> // export all components of input actor >>>>>>> for(;;) >>>>>>> { >>>>>>> vtkSmartPointer<vtkActor> actor; >>>>>>> >>>>>>> // if input data is composite object, create actor with >>>>>>> current component as data, otherwise use entire actor (I do this >>>>>>> because I need actor with vtkPolyDataMapper and vtkPolyData data for >>>>>>> vtkScalarsToColorsPainter) >>>>>>> if(actor_iterator != NULL) >>>>>>> { >>>>>>> // check if there are no more components >>>>>>> if(actor_iterator->IsDoneWithTraversal()) >>>>>>> break; >>>>>>> >>>>>>> // get next component >>>>>>> vtkDataObject* data_object = >>>>>>> actor_iterator->GetCurrentDataObject(); >>>>>>> if(dynamic_cast<vtkPolyData*>(data_object) != NULL) >>>>>>> { >>>>>>> // get poly data >>>>>>> vtkPolyData* poly_data = >>>>>>> dynamic_cast<vtkPolyData*>(data_object); >>>>>>> >>>>>>> // create new temporary poly data mapper >>>>>>> vtkSmartPointer<vtkPolyDataMapper> poly_data_mapper = >>>>>>> vtkSmartPointer<vtkPolyDataMapper>::New(); >>>>>>> >>>>>>> // copy mapper's parameters >>>>>>> poly_data_mapper->ShallowCopy(composite_mapper); >>>>>>> >>>>>>> // set mapper's input >>>>>>> poly_data_mapper->SetInput(poly_data); >>>>>>> >>>>>>> // create new actor >>>>>>> actor = vtkSmartPointer<vtkActor>::New(); >>>>>>> >>>>>>> // copy actor parameters >>>>>>> actor->ShallowCopy(ptrActor); >>>>>>> >>>>>>> // set actor's mapper >>>>>>> actor->SetMapper(poly_data_mapper); >>>>>>> } >>>>>>> else >>>>>>> { >>>>>>> return false; >>>>>>> } >>>>>>> } >>>>>>> else >>>>>>> actor = ptrActor; >>>>>>> >>>>>>> // report some actor's property >>>>>>> QMessageBox::about(NULL, "", >>>>>>> QString::number(ptrActor->GetMapper()->GetInterpolateScalarsBeforeMapping())); >>>>>>> >>>>>>> // perform transformation from scalars to texture using >>>>>>> vtkScalarsToColorsPainter class >>>>>>> >>>>>>> // extract data from ptrActor (I use previously generated >>>>>>> texture instead of colors / scalars) >>>>>>> >>>>>>> // write to my custom format >>>>>>> >>>>>>> // if input is not composite, break the loop >>>>>>> if(composite_input_data == NULL) >>>>>>> break; >>>>>>> >>>>>>> // set iterator on next item >>>>>>> if(actor_iterator != NULL) >>>>>>> actor_iterator->GoToNextItem(); >>>>>>> } >>>>>>> >>>>>>> >>>>>>> ---------------------------------------------------------------------------------------------------- >>>>>>> >>>>>>> On Wed, May 4, 2011 at 3:04 PM, Utkarsh Ayachit >>>>>>> <utkarsh.ayac...@kitware.com> wrote: >>>>>>>> Nenad, >>>>>>>> >>>>>>>> I am not sure I understand where this code is being put. You say it's >>>>>>>> an exporter? Meaning it exports to something like a vrml/x3d file? But >>>>>>>> that doesn't seem right since you say you are using the >>>>>>>> PolyDataMapper. >>>>>>>> >>>>>>>> What is this plugin trying to achieve? >>>>>>>> >>>>>>>> Utkarsh >>>>>>>> >>>>>>>> On Wed, May 4, 2011 at 8:31 AM, Nenad Vujicic <nena...@gmail.com> >>>>>>>> wrote: >>>>>>>>> Hello everyone, >>>>>>>>> >>>>>>>>> I'm having some problems with porting my ParaView exporter plug-in to >>>>>>>>> v3.10, because ParaView started using vtkCompositeDataSet internally >>>>>>>>> instead of keeping components merged. The problem is in performing >>>>>>>>> transformation of scalars to texture using vtkScalarsToColorsPainter >>>>>>>>> class. Here is approximately my code (questions come after >>>>>>>>> pseudo-code): >>>>>>>>> >>>>>>>>> for every actor in currently active renderer: >>>>>>>>> for every component of composite data object (I retrieve >>>>>>>>> vtkDataObject* with vtkCompositeDataIterator::GetCurrentDataObject() >>>>>>>>> call) >>>>>>>>> >>>>>>>>> // prepare new actor which defines component >>>>>>>>> dynamic cast vtkDataObject* data_object to vtkPolyData* poly_data; >>>>>>>>> create new vtkPolyDataMapper* pdm; >>>>>>>>> pdm->ShallowCopy(composite_mapper); >>>>>>>>> pdm->SetInput(poly_data); >>>>>>>>> allocate new actor and do actor->ShallowCopy(ptrActor) // >>>>>>>>> ptrActor) is selected actor from currently active renderer - line 1 >>>>>>>>> actor->SetMapper(pdm); >>>>>>>>> >>>>>>>>> // perform converting from scalars to texture >>>>>>>>> ConvertScalarsToColors(actor); >>>>>>>>> >>>>>>>>> Routine ConvertScalarsToColors(vtkActor*) is defined in following way: >>>>>>>>> >>>>>>>>> L1 get actor's poly_data and mapper references, >>>>>>>>> L2 create s2c - instance of MyVtkScalarsToColorsPainter (derived from >>>>>>>>> vtkScalarsToColorsPainter for allowing setting its protected >>>>>>>>> attributes), >>>>>>>>> L3 initialize s2c parameters from mapper and poly_data >>>>>>>>> L4 if s2c->CanUseTextureMapForColoring(poly_data) returns true, >>>>>>>>> s2c->PrepareForRendering(), get texture and texture coordinates and >>>>>>>>> sets them to passed actor >>>>>>>>> >>>>>>>>> Q1: First problem is in L3 when setting s2c parameters. Original >>>>>>>>> mapper has turned on InterpolateScalarsBeforeMapping flag, but new one >>>>>>>>> doesn't have it. How to safely copy properties of >>>>>>>>> vtkCompositePolyDataMapper2 to vtkPolyDataMapper or I shouldn't do it? >>>>>>>>> >>>>>>>>> Q2: Even if I override above problem by turning on manually >>>>>>>>> InterpolateScalarsBeforeMapping, I get very bad texture on output. It >>>>>>>>> looks like scalars were not interpolated before mapping, sometimes >>>>>>>>> even more distorted.. >>>>>>>>> >>>>>>>>> The same code works with v3.8 perfectly. I also tried to apply >>>>>>>>> vtkCompositeDataGeometryFilter to composite data object and to apply >>>>>>>>> ConvertScalarsToColors() to result (even without creating new actor), >>>>>>>>> but without success. Strange thing is that when I try this with >>>>>>>>> manually created VTK scene (out of ParaView) it works perfectly and >>>>>>>>> texture looks great! >>>>>>>>> >>>>>>>>> I would appreciate any help! >>>>>>>>> >>>>>>>>> Best regards, >>>>>>>>> Nenad. >>>>>>>>> _______________________________________________ >>>>>>>>> Powered by www.kitware.com >>>>>>>>> >>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>> >>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>> >>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> Powered by www.kitware.com >>>>>>> >>>>>>> Visit other Kitware open-source projects at >>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>> >>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>> http://paraview.org/Wiki/ParaView >>>>>>> >>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>> >>>>>> >>>>> _______________________________________________ >>>>> Powered by www.kitware.com >>>>> >>>>> Visit other Kitware open-source projects at >>>>> http://www.kitware.com/opensource/opensource.html >>>>> >>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>> http://paraview.org/Wiki/ParaView >>>>> >>>>> Follow this link to subscribe/unsubscribe: >>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>> >>>> >>> >> > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview