Okay I tried it and it does not work. :-( I tried it with transparency 0.1, 0.5 and 0.9. Maybe I also have to change another parameter?
Thx, Chris > vi, vim, emacs, textedit, wordpad... > > On Tue, Jun 12, 2012 at 4:14 PM, Chris <chris.schweigho...@gmx.net> wrote: >> Yeah thanks that makes sense. :) Just one more question. Which program can I >> use to open the VRML script? >> >> >> >>> If you open the VRML file that you generated you will see inside >>> something like that: >>> >>> material Material { >>> ambientIntensity 0 >>> diffuseColor 1 1 1 >>> specularColor 0 0 0 >>> shininess 0.0078125 >>> transparency 0 >>> } >>> >>> just replace "transparency 0" by "transparency 0.5" >>> >>> Does that make sense to you now ? >>> >>> Seb >>> >>> On Tue, Jun 12, 2012 at 3:50 PM, Chris <chris.schweigho...@gmx.net> wrote: >>>> Hello Sebastien, >>>> >>>> what do you mean with edit a text file? Can you give an example? >>>> >>>> Thx, >>>> Chris >>>> >>>>> Can't you just edit a text file ? (meaning replacing the opacity >>>>> inside the VRML file itself by something else ?) >>>>> >>>>> Otherwise, you will have to edit the vtkVRMLExporter.cxx file... And >>>>> find why the opacity is not written properly... >>>>> >>>>> Seb >>>>> >>>>> On Tue, Jun 12, 2012 at 3:11 PM, Chris <chris.schweigho...@gmx.net> wrote: >>>>>> At the moment I installed it new and tried it on windows and mac. It´s >>>>>> not working. I also think there is a bug. VTK only saved the data by >>>>>> using a appended dataset. Anyway do you have probably an idea, how I can >>>>>> remove the bug? >>>>>> >>>>>> Thx, >>>>>> Chris >>>>>> >>>>>>> VTK format is not storing rendering information, but only data. In >>>>>>> VRML it is different. I believe it's a bug of the VRML exporter of VTK >>>>>>> (or it was not a feature of that exporter). >>>>>>> >>>>>>> Therefore, the only solution that I see is to either fix the bug or >>>>>>> change the opacity attribute in the VRML file manually. >>>>>>> >>>>>>> Seb >>>>>>> >>>>>>> On Tue, Jun 12, 2012 at 1:33 PM, Chris <chris.schweigho...@gmx.net> >>>>>>> wrote: >>>>>>>> Hello Sebastien, >>>>>>>> >>>>>>>> thank you very much, I just realized that I can change the color if I >>>>>>>> click on the solid button. For the style options like opacity I tried >>>>>>>> it to but it does not work to save these parameters neither with vtk >>>>>>>> nor with vrml files. >>>>>>>> Is there a trick how I can save them? >>>>>>>> What further possibility exists to modify simple the vrml file for >>>>>>>> opacity? >>>>>>>> >>>>>>>> Thx, >>>>>>>> Chris >>>>>>>>> Hello Chris, >>>>>>>>> >>>>>>>>> I don't understand how you can't choose any color that you want. >>>>>>>>> Basically on my Mac, I have access to the 16 Billions choices... Do >>>>>>>>> you need more ? >>>>>>>>> For the opacity, scroll down in the display tab and change the >>>>>>>>> opacity slider. >>>>>>>>> >>>>>>>>> For the opacity in VRML, I don't know, but I think that should be the >>>>>>>>> case ? If not, you can simply fix the generated VRML. >>>>>>>>> >>>>>>>>> Seb >>>>>>>>> >>>>>>>>> On Tue, Jun 12, 2012 at 11:38 AM, Chris <chris.schweigho...@gmx.net> >>>>>>>>> wrote: >>>>>>>>>> Hello Sebastien, >>>>>>>>>> >>>>>>>>>> thx for your help. You are right it works great with a solid color. >>>>>>>>>> I only would like to have a bigger selection for them. Cann´t I take >>>>>>>>>> a color table? Or can I import colors? >>>>>>>>>> I tried to add a scalar but the scalar disappears after the export. >>>>>>>>>> Is there a opportunity to save the opacity as well in the vrml file? >>>>>>>>>> >>>>>>>>>> Have a good day, >>>>>>>>>> Chris >>>>>>>>>> >>>>>>>>>>> What you try to do is the most complex solution, in the case you >>>>>>>>>>> really need a single mesh node inside your VRML file. >>>>>>>>>>> If you don't need that, then the actions are load the files, set >>>>>>>>>>> colors, export and done. >>>>>>>>>>> >>>>>>>>>>> Seb >>>>>>>>>>> >>>>>>>>>>> Action 1: In the menu: File > Open + In the "Properties" tab click >>>>>>>>>>> on "Apply >>>>>>>>>>> Action 2: To change the color, go in the "Display" tab and click on >>>>>>>>>>> "Color by" = "Solid Color", the "Set Solid Color..." => The color >>>>>>>>>>> apply to the object that is selected in the pipeline browser. >>>>>>>>>>> Action 3: In the menu: File > Export + choose the VRML format and >>>>>>>>>>> you >>>>>>>>>>> should be done... >>>>>>>>>>> >>>>>>>>>>> On Mon, Jun 11, 2012 at 6:31 PM, Chris <chris.schweigho...@gmx.net> >>>>>>>>>>> wrote: >>>>>>>>>>>> Thx, I think it would be great in the way you described it. But I >>>>>>>>>>>> am still a >>>>>>>>>>>> beginner in Paraview and therefore it sounds a bit complicated for >>>>>>>>>>>> me. >>>>>>>>>>>> >>>>>>>>>>>> I added the color filter, selected color by scalars and pressed >>>>>>>>>>>> the button >>>>>>>>>>>> edit color map. There I tried to adjust range, scalars, lookup >>>>>>>>>>>> tables (color >>>>>>>>>>>> space) and the opacity. >>>>>>>>>>>> Anyway the scalar does not change and still stays the same. I >>>>>>>>>>>> tried it now >>>>>>>>>>>> 50 times. >>>>>>>>>>>> >>>>>>>>>>>> I would be really happy, if you could tell me what I did wrong? >>>>>>>>>>>> >>>>>>>>>>>> Chris >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> What I try to say, is if you load all the files in ParaView and >>>>>>>>>>>> export >>>>>>>>>>>> the scene as VRML you will have a single VRML file the way you >>>>>>>>>>>> want. >>>>>>>>>>>> So I'm not sure why this solution doesn't fit your needs. >>>>>>>>>>>> >>>>>>>>>>>> Seb >>>>>>>>>>>> >>>>>>>>>>>> On Mon, Jun 11, 2012 at 1:51 PM, Christoph Schweigi >>>>>>>>>>>> <chris.schweigho...@gmx.net> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Thx, I want to fuse two structures of radiologic datasets. Both >>>>>>>>>>>> are from >>>>>>>>>>>> brain vessels. The embeded model is the fluidic pattern (solid >>>>>>>>>>>> color) and >>>>>>>>>>>> the other outer model is the morphology (transparent with less >>>>>>>>>>>> opacity) one. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Thx, >>>>>>>>>>>> >>>>>>>>>>>> Chris >>>>>>>>>>>> >>>>>>>>>>>> Ps: I am currently texting from my phone but if u want I can give u >>>>>>>>>>>> afterwards a link with the datasets? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Am 11.06.2012 um 19:37 schrieb Sebastien Jourdain >>>>>>>>>>>> <sebastien.jourd...@kitware.com>: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> That's the tricker part, because your scalar + the lookup table >>>>>>>>>>>> will >>>>>>>>>>>> >>>>>>>>>>>> determine the color. >>>>>>>>>>>> >>>>>>>>>>>> That's also the reason why I asked you why you just export your >>>>>>>>>>>> scene >>>>>>>>>>>> >>>>>>>>>>>> in VRML with the correct settings color+opacity of all you objects >>>>>>>>>>>> ? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Do you need them to be defined as a single mesh inside the VRML ? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Seb >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Mon, Jun 11, 2012 at 1:29 PM, Christoph Schweigi >>>>>>>>>>>> >>>>>>>>>>>> <chris.schweigho...@gmx.net> wrote: >>>>>>>>>>>> >>>>>>>>>>>> Hello Sebastien, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Thx for the answer, but how could I add a color to each model if I >>>>>>>>>>>> merge it? >>>>>>>>>>>> Furthermore how could I make one model transparent and one a solid >>>>>>>>>>>> color? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Thx, Chris >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Von meinem iPhone gesendet >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Am 11.06.2012 um 19:21 schrieb Sebastien Jourdain >>>>>>>>>>>> <sebastien.jourd...@kitware.com>: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> It seems that on of your dataset is a multi block. So before >>>>>>>>>>>> appending >>>>>>>>>>>> >>>>>>>>>>>> it you should merge those block in order to make a single dataset. >>>>>>>>>>>> >>>>>>>>>>>> Then you should be able to append it. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Mon, Jun 11, 2012 at 10:50 AM, Chris >>>>>>>>>>>> <chris.schweigho...@gmx.net> wrote: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Hello Sebastien, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> thx for your answer. I tried to do so and tried to save it in a >>>>>>>>>>>> vrml. >>>>>>>>>>>> >>>>>>>>>>>> However I have troubles if I import the geometric structure from >>>>>>>>>>>> vtk with >>>>>>>>>>>> >>>>>>>>>>>> two colors or if I want to create a geometric structure with two >>>>>>>>>>>> colors. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> The colors stay always the same and if I want to do a appended >>>>>>>>>>>> geometry I >>>>>>>>>>>> >>>>>>>>>>>> only get an error message: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ERROR: In >>>>>>>>>>>> >>>>>>>>>>>> /Users/partyd/Kitware/ParaView-3.8/src/VTK/Filtering/vtkDemandDrivenPipeline.cxx, >>>>>>>>>>>> >>>>>>>>>>>> line 827 >>>>>>>>>>>> >>>>>>>>>>>> vtkCompositeDataPipeline (0x30cacf10): Input for connection index >>>>>>>>>>>> 1 on input >>>>>>>>>>>> >>>>>>>>>>>> port index 0 for algorithm vtkAppendPolyData(0x3022e260) is of type >>>>>>>>>>>> >>>>>>>>>>>> vtkMultiBlockDataSet, but a vtkPolyData is required. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Please can you explain me why that happens? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Thx, >>>>>>>>>>>> >>>>>>>>>>>> Chris >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Am 11.06.2012 um 05:42 schrieb Sebastien Jourdain: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Hi Chris, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> If the point is to have the VRML to contains both, by loading the 2 >>>>>>>>>>>> >>>>>>>>>>>> objects in the scene, exporting the scene will do the trick. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> If not that will be trickier but still doable. You will need to >>>>>>>>>>>> >>>>>>>>>>>> generate a given scalar across the 2 datasets and merge the >>>>>>>>>>>> geometry. >>>>>>>>>>>> >>>>>>>>>>>> Then use your custom scalar to apply the right color and opacity >>>>>>>>>>>> >>>>>>>>>>>> across the whole geometry. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Seb >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Jun 10, 2012 at 1:17 PM, Chris >>>>>>>>>>>> <chris.schweigho...@gmx.net> wrote: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Hello people, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> I would like to know if it is possible to fuse two 3d models, one >>>>>>>>>>>> with a >>>>>>>>>>>> >>>>>>>>>>>> solid and one with a transparent color. This dataset should be >>>>>>>>>>>> afterwards >>>>>>>>>>>> >>>>>>>>>>>> saved within a vrml file for a rapid prototype printer. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Is this possible? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> How? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Thx, >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Chris >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Powered by www.kitware.com >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Visit other Kitware open-source projects >>>>>>>>>>>> >>>>>>>>>>>> at http://www.kitware.com/opensource/opensource.html >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki >>>>>>>>>>>> >>>>>>>>>>>> at: http://paraview.org/Wiki/ParaView >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> >>>>>>>>>>>> Powered by www.kitware.com >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>>>>> >>>>>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>>>>> >>>>>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>>>> >>>>>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> >>>>>>>>>>>> Powered by www.kitware.com >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>>>> >>>>>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> >>>>>>>>>>>> Powered by www.kitware.com >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>>>> >>>>>>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> Powered by 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Powered by www.kitware.com >>>>>>>> >>>>>>>> Visit other Kitware open-source projects at >>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>> >>>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>> >>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>> http://www.paraview.org/mailman/listinfo/paraview >>>>>> >>>> >>>> _______________________________________________ >>>> Powered by www.kitware.com >>>> >>>> Visit other Kitware open-source projects at >>>> http://www.kitware.com/opensource/opensource.html >>>> >>>> Please keep messages on-topic and check the ParaView Wiki at: >>>> http://paraview.org/Wiki/ParaView >>>> >>>> Follow this link to subscribe/unsubscribe: >>>> http://www.paraview.org/mailman/listinfo/paraview >> _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep 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