Well, gosh, Tim. If you put it that way I wouldn't bet my life on it.

If the glyphs look wrong, it should be straightforward to check if the 
underlying vectors match. For example, if you are seeing vectors that look 
ridiculously large or small, you can use the Find Data dialog to see if the 
magnitude of any vectors are beyond some expected range. If you see a 
particular glyph that looks wrong, select the source data under it and look at 
the actual values of the vector.

-Ken

From: Tim Bhatnagar <tim.bhatna...@gmail.com<mailto:tim.bhatna...@gmail.com>>
Date: Tuesday, January 28, 2014 11:21 AM
To: Kenneth Moreland <kmo...@sandia.gov<mailto:kmo...@sandia.gov>>
Cc: "paraview@paraview.org<mailto:paraview@paraview.org>" 
<paraview@paraview.org<mailto:paraview@paraview.org>>
Subject: [EXTERNAL] Re: [Paraview] details on glyph scaling

Thanks for the response, Ken.

Are you absolutely, 'no-other-possibility' sure? I ask because my 
visualizations are non-sensical if this is the case, indicating that I may have 
more serious issues up the pipeline. I ask for you to re-confirm because before 
I sent the previous message, I had found many complaints online about the 
user-friendliness of glyph customization..

Thanks,

Tim


On Thu, Jan 23, 2014 at 7:48 PM, Moreland, Kenneth 
<kmo...@sandia.gov<mailto:kmo...@sandia.gov>> wrote:
Set the Scale Factor to 1 and the Scale Mode to vector. That should size
the arrow glyph to the length of the vector.

-Ken



On 1/23/14 5:36 PM, "Tim" 
<tim.bhatna...@gmail.com<mailto:tim.bhatna...@gmail.com>> wrote:

>Hi,
>
>I have a 3D vector field (vectors are 3D), and would like to visualize the
>real length of the deformation vectors.
>
>Could you explain how I use the SetScale factors to achieve this?
>
>For example: If a point vector is [105um x 200um x 300um], then I want the
>length of the glyph to be sqrt(105^2 + 200^2 + 300^2), and for it to have
>the orientation that would be associated with a vector of such components.
>
>Thanks so much!
>
>Tim Bhatnagar
>
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Tim Bhatnagar
PhD Candidate
Orthopaedic Injury Biomechanics Group
Department of Mechanical Engineering
University of British Columbia

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