Hans-Christoph Steiner wrote:
Do you have any documentation on this as a suggested workaround?
http://wiki.fifengine.de/Segfault_in_cxa_allocate_exception#Workaround_.231
"Explicitly linking against libstdc++ before linking against the opengl
libraries resolves this issue!"
You can have an external (in fact, I use one[1]) that links libstdc++,
and load it into Pd before anything else, which "works" - but it's much
more fragile and hoop-jumping for users who just want something that
works, how many times can you debug ~/.pdsettings or ~/.pdrc for users
who don't care why C++ exceptions cause crashes when they use Gem or
whatever...
[1] https://code.goto10.org/svn/maximus/pd-libstdcpp/
Claude
--
http://claudiusmaximus.goto10.org
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