Claude Heiland-Allen wrote:
Hans-Christoph Steiner wrote:
Do you have any documentation on this as a suggested workaround?

http://wiki.fifengine.de/Segfault_in_cxa_allocate_exception#Workaround_.231

"Explicitly linking against libstdc++ before linking against the opengl libraries resolves this issue!"

You can have an external (in fact, I use one[1]) that links libstdc++, and load it into Pd before anything else, which "works" - but it's much more fragile and hoop-jumping for users who just want something that works, how many times can you debug ~/.pdsettings or ~/.pdrc for users who don't care why C++ exceptions cause crashes when they use Gem or whatever...

hmm, does this mean that if Gem explicitely linked against libstdc++ just before libGL, this would avoid the problems?

if so, it might be fixed in svn...

fgasdr
IOhannes

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