On Feb 11, 2008, at 9:55 AM, Pablo Martin wrote: > Andy Farnell escribió: >> Hey Pablo, >> >> Yes it is feasible. So Apricot is to use Pd? >> > > Well its still being decided, and most team know nothing about pd, so > they are a bit reluctant to accept this kind of risks... though they > also understand some of the good parts, but of course i think it would > be great. >
Hey Pablo! You should know that Pd is the sound engine for EA's Spore (http:// www.spore.com/ ). If that doesn't convince you that Pd will work in a game, I don't know what will. ;) I am not sure how much of EA's code made it back into Pd itself. I suspect that the new callback support in 0.41 is related. As for using Pd as a library, I don't think that is feasible. You need to have a realtime scheduler in order to use Pd, and I don't think Pd is so modular that you can separate the objects from the Pd scheduler. .hc ------------------------------------------------------------------------ ---- kill your television _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list