Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:

> i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks or 
> dropouts) create and destroy graph elements and garbage collect on the fly.
> 
> ii) Through a supported (official and documented) message passing system
> 
> iii) Intermediate object manager layer (Python?) (as suggested Pd objects) to
> create, coordinate, destroy sound objects.

These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries
to solve in a way, where "in a way" means embedding Lua as a scripting
language for DSP inside of a Pd/Max object, which would make using Pd in
a game engine kind of superfluous - as you could directly embed Vessel
into the game instead of into Pd first. ;)

Ciao
-- 
Frank Barknecht

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