Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote: > i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks or > dropouts) create and destroy graph elements and garbage collect on the fly. > > ii) Through a supported (official and documented) message passing system > > iii) Intermediate object manager layer (Python?) (as suggested Pd objects) to > create, coordinate, destroy sound objects.
These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries to solve in a way, where "in a way" means embedding Lua as a scripting language for DSP inside of a Pd/Max object, which would make using Pd in a game engine kind of superfluous - as you could directly embed Vessel into the game instead of into Pd first. ;) Ciao -- Frank Barknecht _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list