On Thu, 14 Feb 2008 17:52:59 +0100
Frank Barknecht <[EMAIL PROTECTED]> wrote:

> Hallo,
> Andy Farnell hat gesagt: // Andy Farnell wrote:
> 
> > i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks 
> > or 
> > dropouts) create and destroy graph elements and garbage collect on the fly.
> > 
> > ii) Through a supported (official and documented) message passing system
> > 
> > iii) Intermediate object manager layer (Python?) (as suggested Pd objects) 
> > to
> > create, coordinate, destroy sound objects.
> 
> These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries
> to solve in a way, where "in a way" means embedding Lua as a scripting
> language for DSP inside of a Pd/Max object, which would make using Pd in
> a game engine kind of superfluous - as you could directly embed Vessel
> into the game instead of into Pd first. ;)


Hmm yes, that's a crazy roundabout way. Is there something we can learn from 
Grahams
work/Vessel to do it inside Pd?




> 
> Ciao
> -- 
> Frank Barknecht
> 
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-- 
Use the source

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