On Thu, 14 Feb 2008 17:52:59 +0100 Frank Barknecht <[EMAIL PROTECTED]> wrote:
> Hallo, > Andy Farnell hat gesagt: // Andy Farnell wrote: > > > i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks > > or > > dropouts) create and destroy graph elements and garbage collect on the fly. > > > > ii) Through a supported (official and documented) message passing system > > > > iii) Intermediate object manager layer (Python?) (as suggested Pd objects) > > to > > create, coordinate, destroy sound objects. > > These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries > to solve in a way, where "in a way" means embedding Lua as a scripting > language for DSP inside of a Pd/Max object, which would make using Pd in > a game engine kind of superfluous - as you could directly embed Vessel > into the game instead of into Pd first. ;) Hmm yes, that's a crazy roundabout way. Is there something we can learn from Grahams work/Vessel to do it inside Pd? > > Ciao > -- > Frank Barknecht > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- Use the source _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list