>> in despite a lot of efforts to have tools for making music with pd, > > there's no way to make something smooth enough to be commercial, >> unless cheating with some steinberg or direct x stuff, > > That doesn't seem strange to me: I guess all the sound processing > involved in creating _fullu_ "commercial"-sounding stuff would be quite > complicated to implement natively in Pd and probably too cpu-expensive - > anybody correct me if I am wrong. > > But I wonder how this can be different in Max (note that I don't know > Max at all (almost))
i cannot comment on max, but comparing the implementations of supercollider's unit generators and pd's tilde objects shows a big different in the handling of parameter changes. pd uses new parameters instantly, while supercollider does a one-block interpolation, so it should sound `smoother'. -- t...@klingt.org http://tim.klingt.org You don't have to call it music if the term shocks you. John Cage _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list