Well, grid flow isn't in use. That second iteration will be black because of 
the [r13] object. It's essential but it appears everyone has problems loading 
it. It seems there's a bit of a bug with this (I can't find out which library 
it's from). If you place [receive13] in a patch, this loads and then you can 
use [r13] with impunity. There is a [receive13] in the sketeches sub-patch, so 
it seems if you load the patch, close it (but not pd) then reload, this will 
all work fine. 
If anyone knows where r13 is from, could you let me know? Would a [require] fix 
this?
I've observed that after the initial load (which is quite harsh, 255 
abstractions with two gem chains and a lot of those r13's), the CPU usage 
relaxes quite a lot. 
I realize now there's a LOT of variations of this around, although it's still 
an achievement for me. :)
Thanks for tips and bits, guys, will have a nosey when I get some time. 
Andrew
> Date: Sun, 28 Nov 2010 22:09:19 +0100
> From: m...@martin-brinkmann.de
> To: pd-list@iem.at
> Subject: Re: [PD] The Game of Life
> 
> On 11/28/2010 09:21 PM, Andrew Faraday wrote:
> 
> > also, I can't get this to work on my mac, not entirely sure why, oh well. 
> > never mind.
> 
> works here on macos in pd extended 0.42.5. the cpu load is a bit heavy
> though, on my 2009 mac mini. (about 70 percent) i also got a few
> "r13 couldn't create".
> 
> on my ubuntu (10.4) it did not work very well, but that is
> probably because i use basicly pd vanilla and a few externals
> (and no gridflow for example).
> after "randomize" the next iteration is completely black.
> cpu is about 50 percent (3 ghz intel core duo)
> 
> 
> >>> Does anyone know if it's been done in puredata before? Can I get
> >>> hold of it?
> 
> >>> I may, in the longer run, be planning to use this for a generative
> >>> music patch. Don't know if that means anything to you.
> 
> in my "sequenzquadrat"-patch is a "live-player", which modifies
> the current pattern according to game-of-life rules.
> musically it is not that interessting though.
> maybe it would be a better idea to use the game-of-life in a different
> way than i did, for example as a monophonic sequence, with nr of dots
> per column as velocity or something like that.
> or maybe clusters of dots as different sequences...
> 
> bis denn!
>     martin
> 
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