Dearest community,

This will not be Pd related so sorry for x-posting. But I am novice in this 
next questions and trust you the most..

I am developing an Unity app which is supposed to show 3D-360° recordings 
within a Theater Performance and on my android phone tests are working fine. 
Now I came across the question how to deploy this app to iPhone users, and am 
reading that it needs to be published on the App Store. I think this would kill 
my efforts for iPhone, since the criteria to publish in the App Store can 
probably not be met.
Is there any workaround to deploy apps to iOS devices without building for each 
device seperatly? 
Anything to trick this stupid safety process?

Greatfull for any experiences and ideas,

Jonas


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